58164794f4fdaec6839296cb49c79b46acdd60a3
In a future commit, nit_type_conversion_op won't be able to handle i2b (and in a much later commit f2b), so switch many users to the fully featured function. No shader-db or fossil-db changes on any Intel platform. v2: Use the actual bit size of the source to determine the conversion op. With mediump, the "planned" bit size and the actual bit size might be different. Fixes many, many Vulkan CTS assertion failures on any platform that sets mediump_16bit_alu (e.g., Freedreno). Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> [v1] Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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