Kenneth Graunke 5712fc48a9 nir: Allow large overfetching holes in the load store vectorizer
The load_*_uniform_block_intel intrinsics always load either 8x or 16x
32-bit components worth of data (so 32 byte increments).  This leads to
cases where we load a few components from one vec8, followed by a few
components of an adjacent vec8.  We want to combine those into a vec16
load, as that loads a whole cacheline at a time, and requires less hoops
to calculate addresses and request memory loads.

So, we allow 7 * 4 = 28 bytes of holes, which handles vec8+vec8 where
only the .x component is read.

Most drivers and intrinsics will not want such large holes.  I thought
about adding a per-intrinsic max_hole to the core code, but decided that
since we already have driver callbacks, we can just rely on them to
reject what makes sense to them.

No driver callbacks currently allow holes, so this should not currently
affect any drivers.  But any work in progress branches may need to be
updated to reject larger holes.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32315>
2024-12-03 02:02:33 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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