5712fc48a99d072c2ac6edffd7c8bb7fb0c50916
The load_*_uniform_block_intel intrinsics always load either 8x or 16x 32-bit components worth of data (so 32 byte increments). This leads to cases where we load a few components from one vec8, followed by a few components of an adjacent vec8. We want to combine those into a vec16 load, as that loads a whole cacheline at a time, and requires less hoops to calculate addresses and request memory loads. So, we allow 7 * 4 = 28 bytes of holes, which handles vec8+vec8 where only the .x component is read. Most drivers and intrinsics will not want such large holes. I thought about adding a per-intrinsic max_hole to the core code, but decided that since we already have driver callbacks, we can just rely on them to reject what makes sense to them. No driver callbacks currently allow holes, so this should not currently affect any drivers. But any work in progress branches may need to be updated to reject larger holes. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32315>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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