Ian Romanick 5667459ff1 nir/algebraic: Don't introduce undefined behavior in f2u conversion
If the source -1.0 < x < 0.0, simply removing the ftrun will introduce
undefined behavior. By chance of how at least Intel and NVIDIA GPUs
implement f2u, this has Just Worked.

No shader-db changes on any Intel platform.

fossil-db:

Lunar Lake
Totals:
Instrs: 913264354 -> 913264366 (+0.00%)
Cycle count: 104953995530 -> 104953996854 (+0.00%)
Max live registers: 189266026 -> 189266058 (+0.00%)
Non SSA regs after NIR: 227779417 -> 227779369 (-0.00%)

Totals from 24 (0.00% of 1984794) affected shaders:
Instrs: 4669 -> 4681 (+0.26%)
Cycle count: 50610 -> 51934 (+2.62%)
Max live registers: 1222 -> 1254 (+2.62%)
Non SSA regs after NIR: 1174 -> 1126 (-4.09%)

Meteor Lake, DG2, Tiger Lake, and Ice Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 1001288026 -> 1001288038 (+0.00%)
Cycle count: 92813392671 -> 92813392791 (+0.00%)
Max live registers: 121935383 -> 121935399 (+0.00%)
Max dispatch width: 19949928 -> 19949912 (-0.00%)

Totals from 2 (0.00% of 2284670) affected shaders:
Instrs: 1380 -> 1392 (+0.87%)
Cycle count: 18940 -> 19060 (+0.63%)
Max live registers: 136 -> 152 (+11.76%)
Max dispatch width: 32 -> 16 (-50.00%)

No fossil-db changes on Skylake.

Suggested-by: Georg Lehmann
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
2025-10-10 17:25:07 +00:00
2025-02-23 00:31:59 +01:00
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2025-09-26 14:02:52 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
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2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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