Jesse Natalie 56589cb02c d3d12: Change memory barrier implementation
Normally, we insert barriers automatically based on bind points. If
a resource is bound as both a shader image/SSBO (UAV) and other read-only
bind points, we'll choose the UAV state. This behavior is modified by
the memory barrier API - if the memory barrier indicates that a read
is desired, previously, we would've just not put any barriers to UAV
states. Now, we just use that state to disambiguate between read states
vs write states for a resource that's bound as both.

This turns out to be problematic in some circumstances, e.g.:
* PBO download, which does a memory barrier afterwards, since it uses
  shader images to write, and those might be accessed immediately as
  a texture afterwards.
* A user-issued draw that writes to a SSBO. This should indicate in the
  state tracker that the SSBO is in the UAV state.
* Some other op, like a copy, that writes to the SSBO.

Before, the "pending memory barrier" state would cause the user draw to
not be put in the UAV state, which means that the copy wouldn't issue a
barrier *out* of the UAV state, resulting in the copy being unsynchronized.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26104>
2023-11-07 22:31:20 +00:00
2022-11-22 19:04:13 +00:00
2023-11-07 06:37:00 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2023-11-02 11:37:46 +00:00
2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%