Mike Blumenkrantz 55abc1202c zink: wrap shader gl_BaseVertex access with a bcsel based on push constant state
vulkan has different mechanics than gl for this variable based on whether the
current draw is indexed, so we need to rewrite the access here for that case

this also requires that we add some padding to the tcs shader injection to
account for new members being added to the push constant

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8971>
2021-02-16 00:52:32 +00:00
2020-08-06 09:46:48 +00:00
2020-08-06 09:46:48 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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