54d0daa4819338c5b94b6dd80a8693eb6046d09f
This adds support for the KHR_display extension to the anv Vulkan driver. The driver now attempts to open the master DRM node when the KHR_display extension is requested so that the common winsys code can perform the necessary operations. v2: Make sure primary fd is usable When KHR_display is selected, we try to open the primary node instead of the render node in case the user wants to use KHR_display for presentation. However, if we're actually going to end up using RandR leases, then we don't care if the resulting fd can't be used for display, but the kernel also prevents us from using it for drawing when someone else has master. v3: Simplify addition of VK_USE_PLATFORM_DISPLAY_KHR to vulkan_wsi_args Suggested-by: Eric Engestrom <eric.engestrom@imgtec.com> v4: Adapt primary node usage to new wsi_device_init API v5: Adopt Jason Ekstrand's coding conventions Declare variables at first use, eliminate extra whitespace between types and names. Wrap lines to 80 columns. Remove spurious MM_PER_PIXEL define Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com> v6: Open DRM master before initializing WSI layer. The DRM master FD is passed to the WSI layer during initialization, so we need to open the device slightly earlier in the function. Close DRM master in device_finish. Use anv_gem_get_param to detect working master_fd instead of directly using the ioctl. Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com> v7: Add vkCreateDisplayModeKHR. This doesn't actually create new modes, it only looks to see if the requested parameters matches an existing mode and returns that. Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com> Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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