Juan A. Suarez Romero 54826331b3 glsl: xfb_stride applies to buffers, not block members
When we have an interface block like:

layout (xfb_buffer = 0, xfb_offset = 0) out Block {
                             vec4 var1;
    layout (xfb_stride = 48) vec4 var2;
                             vec4 var3;
};

According to ARB_enhanced_layouts spec:

   "The *xfb_stride* qualifier specifies how many bytes are consumed by
    each captured vertex.  It applies to the transform feedback buffer
    for that declaration, whether it is inherited or explicitly
    declared. It can be applied to variables, blocks, block members, or
    just the qualifier out. [ ...] While *xfb_stride* can be declared
    multiple times for the same buffer, it is a compile-time or
    link-time error to have different values specified for the stride
    for the same buffer."

This means xfb_stride actually applies to the buffer, and not to the
individual components.

In the above example, it means that var2 consumes 16 bytes, and var3 is
at offset 32.

This has been confirmed also by John Kessenich, the main contact for the
ARB_enhanced_layouts specs, and also because this commit fixes:

GL45.enhanced_layouts.xfb_block_member_stride

This commit is in practice a revert of 598790e856 (glsl: apply
xfb_stride to implicit offsets for ifc block members).

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-01 15:58:24 +00:00
2017-07-31 16:35:17 -04:00
2016-08-30 16:44:00 -04:00
2016-08-25 13:55:52 -07:00
2017-07-05 15:10:31 +01:00
2017-03-29 11:53:03 +01:00
2017-07-31 15:38:41 +02:00
2017-07-24 14:20:53 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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