5476d1818300835d120c21bcd5bd5967f5b66c84
Fixes compilation of a Battlefront 2 shader with ACO by removing VGPR spilling. The reassociation makes it worse on LLVM though. pipeline-db (ACO): Totals from affected shaders: SGPRS: 10704 -> 10688 (-0.15 %) VGPRS: 18736 -> 18528 (-1.11 %) Spilled SGPRs: 70 -> 70 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 909696 -> 885796 (-2.63 %) bytes LDS: 225 -> 225 (0.00 %) blocks Max Waves: 1115 -> 1129 (1.26 %) pipeline-db (LLVM): Totals from affected shaders: SGPRS: 8472 -> 8424 (-0.57 %) VGPRS: 14284 -> 14368 (0.59 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 442 -> 503 (13.80 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 268 -> 396 (47.76 %) dwords per thread Code Size: 862568 -> 853028 (-1.11 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 971 -> 964 (-0.72 %) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2271>
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