Rhys Perry 5476d18183 nir/algebraic: add patterns for a >> #b << #b
Fixes compilation of a Battlefront 2 shader with ACO by removing VGPR
spilling. The reassociation makes it worse on LLVM though.

pipeline-db (ACO):
Totals from affected shaders:
SGPRS: 10704 -> 10688 (-0.15 %)
VGPRS: 18736 -> 18528 (-1.11 %)
Spilled SGPRs: 70 -> 70 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 909696 -> 885796 (-2.63 %) bytes
LDS: 225 -> 225 (0.00 %) blocks
Max Waves: 1115 -> 1129 (1.26 %)

pipeline-db (LLVM):
Totals from affected shaders:
SGPRS: 8472 -> 8424 (-0.57 %)
VGPRS: 14284 -> 14368 (0.59 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 442 -> 503 (13.80 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 268 -> 396 (47.76 %) dwords per thread
Code Size: 862568 -> 853028 (-1.11 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 971 -> 964 (-0.72 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2271>
2020-01-29 14:30:33 +00:00
2020-01-25 14:48:55 +01:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2020-01-24 14:03:28 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2019-10-30 14:56:02 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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