534cf4feeb5d94ad789ad9e03e61f0126aff9e66
We were a bit too conservative and fully disabled LRZ for when stencil
or blending were involved. There is no need to fully disable LRZ
in those cases, only LRZ writes should be disabled.
The final rules are:
LRZ is DISABLED until depth attachment is cleared when:
- Depth Write + changing direction of depth test
e.g. from OP_GREATER to OP_LESS;
- Depth Write + OP_ALWAYS or OP_NOT_EQUAL;
- Clearing depth with vkCmdClearAttachments;
- Depth image is a target of blit commands.
- (pre-a650) Not clearing depth attachment with LOAD_OP_CLEAR;
- (pre-a650) Using secondary command buffers;
LRZ WRITE is DISABLED until depth attachment is cleared when:
- Depth Write + blending (color blend, logic ops, partial color mask, etc.);
- Fragment may be killed by stencil;
LRZ is disabled for CURRENT draw when:
- Fragment shader side-effects (writing to SSBOs, atomic operations, etc);
- Fragment shader writes depth or stencil;
LRZ WRITE is DISABLED (via LATE_Z) for CURRENT draw when:
- Fragment may be via killed alpha-to-coverage, discard, sample coverage;
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33851>
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