Timur Kristóf 5348d953aa ac/nir/lower_taskmesh_io_to_mem: Don't hardcode num_entries in shaders
Currently the number of task shader ring entries is hardcoded
in shaders as a constant. This isn't a good idea because it
makes the code inflexible, eg. prevents us from using the same
shader binary accross some chips as well as doesn't allow us
to change the number of entries dynamically.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39032>
2025-12-22 15:17:58 +00:00
2025-02-23 00:31:59 +01:00
2025-12-21 11:26:31 +01:00
2025-12-17 22:11:17 +00:00
2025-01-08 20:37:51 +00:00
2025-11-14 19:31:17 +00:00
2025-11-03 22:08:48 +00:00
2025-10-21 02:28:09 +00:00
2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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