Ian Romanick 5336cbff3b intel/fs: Constant propagate into SHADER_OPCODE_SHUFFLE
Code already exists to convert SHADER_OPCODE_SHUFFLE into a simple MOV
when either source is constant. However... the constants have to
actually get into those sources!

On a shader that I'm working on that multiplies very large matrices using
lots of subgroup operations,

-SIMD8 shader: 1378 instructions. 3 loops. 793896 cycles. 0:0 spills:fills, 23 sends, scheduled with mode non-lifo. Promoted 0 constants. Compacted 22048 to 21664 bytes (2%)
+SIMD8 shader: 346 instructions. 3 loops. 61742 cycles. 0:0 spills:fills, 23 sends, scheduled with mode top-down. Promoted 0 constants. Compacted 5536 to 5216 bytes (6%)

No changes in shader-db or fossil-db on any Intel platform.

v2: Merge a bunch of identical cases. Suggested by Ken.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23609>
2023-06-21 17:16:57 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-06-09 19:31:20 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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