5197809302b183572a2b8380378dd266951e7726
We can't map the CCS on this platform to initialize it into the PASS_THROUGH state. This can cause issues with optimizations in the driver that rely on this state. For example, after rendering to a surface with AUX_NONE, we can then render to it with AUX_CCS_E without an ambiguate in between (if the CCS in the PASS_THROUGH state). If that state was incorrect and the aux was actually compressed, there can be rendering corruption because the contents may be misinterpreted on the second render. Use a more accurate initial aux state to avoid these issues. One notable change in behavior here is that aux surfaces can be created with fast-cleared blocks even though the caller may specify a modifier that doesn't support fast clears. This should be fine, so long as all HW units that can access these surfaces can handle that bit-pattern. We haven't seen an applicable restriction yet. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13555>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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