4fd1f70e62e1bbba228712065f756a1c30650432
In st_nir_lower_uniforms_to_ubo() all UBO access in the shader have its index incremented to open room for uniforms in constbuf0. So if we use UBOs, we always need to include the extra binding entry in the table. To avoid doing this checks both when compiling the shader and when assigning binding tables, store the num_cbufs in iris_compiled_shader. Fixes a bunch of tests from Piglit and CTS that use UBOs but don't use uniforms or system values. Note that some tests fitting this criteria were passing because the UBOs were moved to be push constants (avoiding the problem). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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