Boris Brezillon 4f484e6d9b panvk: Lower blend operations when needed
The gallium driver makes use of blend shaders, but panvk takes a
slightly different approach. Vulkan drivers are passed the blend
operation at pipeline creation time, which means they know it when
compiling the fragment shader and can lower the blend operation
directly in the fragment shader itself. Doing that simplifies the
pipeline creation since we don't have to deal with blend shaders
anymore.

This might come at a cost for translation layers like Zink though,
since it requires re-compiling the fragment shader every time the
blend operation changes, which we do anyway, since we don't have
a pipeline cache yet. Let's keep things simple for now and revise
things if/when we end up having performance issues.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13060>
2021-09-30 16:56:32 +02:00
2021-09-29 05:47:55 +00:00
2021-05-07 13:41:38 +00:00
2021-09-29 05:47:55 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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