4eaecd79657f0cd99f6536fd55a7a14958d6624b
If task redistribution is enabled, then some mesh shaders read
garbage from task payload.
It may be a hardware bug, or it may be our bug. Who knows :(
This change will probably negatively affect performance of task
shader-enabled workloads on multi-slice GPUs, because mesh shaders
will be executed only on the slice where task shader was spawned.
Fixes: ef04caea9b ("anv: Implement Mesh Shading pipeline")
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16197>
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