Brian Paul 4e2d88781d gallivm: fix nir AOS swizzling issues
The nir code for AOS (aka linear) mode had a number of issues.

In some cases, the RGB->BGR swizzling wasn't happening, leading to
incorrect colors.  In other cases, bad swizzling caused the first
pixel's color to be written to four adjacent pixels.

Writemasks must also be swizzled.  For example, if an instruction's
writemask indicates the X component but the AOS component order is
BGRA we need to change the writemask to Z.

Another issue was with constant buffer values not getting consistently
convert to BGRA order.  Fixing this involves removing the
lp_nir_aos_conv_const() function and immediately converting immediate
values from 4 x f32 in [0,1] to 16 x u8 when we translate nir's
load_const so that we know the value is in the right linear/AOS layout
right away.

Finally, the llvmpipe_nir_fn_is_linear_compat() function was not
checking that nir_instr_type_load_const values are in [0,1] for AOS
execution.  The info.unclamped_immediates field is not needed for
the NIR path (but still used for the old TGSI path).

This fixes quite a few tests in our VMware suite.

Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18213>
2022-09-21 21:55:11 +00:00
2022-09-21 21:55:11 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-09-12 05:58:13 +00:00
2022-09-12 05:58:12 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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