Files
mesa/src/intel/compiler
Iván Briano 13db5fad27 brw: fix task/mesh push constant loading
The InlineData passed to the shader is a fixed size unrelated to the
register size. It happens to match pre-Xe2, but by considering it the
same in Xe2, we ended up reading pushed constants from the wrong place
when they didn't fit in the InlineData.

Fixes: 97b17aa0b1 ("brw/nir: rework inline_data_intel to work with compute")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31856>
2024-10-26 18:12:41 +00:00
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2024-10-17 09:50:19 +00:00
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