4cd51efedb
If we know the height is 1, then it would be a waste to align each miplevel to tile height. For non-mipmapped textures, it doesn't save us memory (since you still align to 4 on the last miplevel), but it should be better cache locality by not loading those unused lines. Incidentally, this gets us some more coverage of swap != WZYX cases in CTS tests, which often use optimal tiling without also testing linear. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>