If we know the height is 1, then it would be a waste to align each
miplevel to tile height. For non-mipmapped textures, it doesn't save us
memory (since you still align to 4 on the last miplevel), but it should be
better cache locality by not loading those unused lines.
Incidentally, this gets us some more coverage of swap != WZYX cases in CTS
tests, which often use optimal tiling without also testing linear.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
This field does appear to work as expected: with 1D/1DArray turnip storage
images switched to be always linear, it fixes the dEQP-VK.image.*store*
tests using a color swapped format (once we allow color swap).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
This reports all of our storage formats as supporting read/write without
format, since we don't have any in-shader format conversions. Similarly,
shadow comparisons were already supported on all the depth formats.
This extension is required for VK 1.3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
This is a potential performance optimization, from the docs:
The PVS Instruction which updates the clip coordinatea position for
the last time. This value is used to lower the processing priority
while trivial clip and back-face culling decisions are made. This
field must be set to valid instruction.
Right now it is set at the last instruction. However, there is no
measurable performance effect in either Unigine Sanctuary, Lightsmark
or GLmark.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6045
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip.gawin@zoho.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15677>
This ensures that any channels used for helper invocations are
also spilled/filled correctly.
Alternatively, we could recursively track all temps that get
involved in computing values that are then used in explicit
(dfdx,dfdy) or implicit (texture coordinates for mipmap or
anisotropic filtering, etc) derivatives, and only enable
per-quad on these (or disable spilling of any of these
values).
Fixes:
dEQP-VK.graphicsfuzz.cov-dfdx-dfdy-after-nested-loops
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15705>
This extension has been promoted to Vulkan 1.2 which means it has been
silently enabled when we implemented Vulkan 1.2.
Enable it explicitely to make mesamatrix happy and also for consistency.
This extension was designed for potential performance improvements of
MSAA depth/stencil images but it's currently a no-op in RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15665>
The current code was allowing multiple query pools of the same type to be
active on the same commmand buffer which creates validation warnings.
Restructure the query handling, so the query pools are allocated on the
context on first use, then have queries allocate query_id from those pools.
This approach creates a new start dynamic array that contains each time a
vulkan query is started for a gallium query, and holds the flags for it rather
than storing them in a massive array.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15702>
DG2 can only do sample_d and sample_d_c on 1D and 2D surfaces. Cube
maps and 3D surfaces were already handled, but 1D array and 2D array
surfaces were not.
Fixes the following Vulkan CTS failures on DG2:
dEQP-VK.glsl.texture_functions.texturegradclamp.isampler1darray_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.isampler2darray_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1darray_fixed_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler1darray_float_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2darray_fixed_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.sampler2darray_float_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.usampler1darray_fragment
dEQP-VK.glsl.texture_functions.texturegradclamp.usampler2darray_fragment
The Fixes: tag below is a bit misleading. This commit adds another
lowering, similar to the one in the Fixes: commit, that probably should
have been added at the same time. I just want to make sure this commit
gets applied everywhere that commit was also applied.
Fixes: 635ed58e52 ("intel/compiler: Lower txd for 3D samplers on XeHP.")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15681>
Moving duplicate vk_format helper functions to common
vulkan/util/vk_format.h and also renaming
vk_format_get_component_size_in_bits to match how amd and
freedreno name the same function. Not moving this function
to common code as freedreno's implementation is a bit different.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15696>