Samuel Pitoiset 4ca1030774 radv: move all NIR pass outside of ACO
This has several advantages:
- it generates roughly the same NIR for both compiler backends
  (this might help for debugging purposes)
- it might allow to move around some NIR pass to improve compile time
- it might help for RadeonSI support
- it improves fossils-db stats for RADV/LLVM (this shouldn't matter
  much but it's a win for free)

fossil-db (Navi/LLVM):
Totals from 80732 (59.18% of 136420) affected shaders:
SGPRs: 5390036 -> 5382843 (-0.13%); split: -3.38%, +3.24%
VGPRs: 3910932 -> 3890320 (-0.53%); split: -2.38%, +1.85%
SpillSGPRs: 319212 -> 283149 (-11.30%); split: -17.69%, +6.39%
SpillVGPRs: 14668 -> 14324 (-2.35%); split: -7.53%, +5.18%
CodeSize: 265360860 -> 267572132 (+0.83%); split: -0.47%, +1.30%
Scratch: 5338112 -> 6134784 (+14.92%); split: -2.65%, +17.57%
MaxWaves: 1077230 -> 1086902 (+0.90%); split: +2.79%, -1.90%

No fossils-db changes on RADV/ACO.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7077>
2020-10-20 10:21:39 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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.. code-block:: sh

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