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Previously the GL spec required that whenever glBlitFramebuffer is used with either buffer being multisampled, the internal formats must match. However the GL 4.4 spec was later changed to remove this restriction. In the section entitled “Changes in the released Specification of July 22, 2013” it says: “Relax BlitFramebuffer in section 18.3.1 so that format conversion can take place during multisample blits, since drivers already allow this and some apps depend on it.” If most drivers already allowed this in earlier versions I think it's safe to assume that this is a spec bug and it should also be allowed in all versions. This patch just removes the restriction on desktop GL. For GLES there are conformance tests that assert the previous behaviour so it is probably safer to leave it in. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92706 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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