4c4431b674132ffa3b309e5aec47446e7d7d646b
When operating in "bindless" mode, the device will own 2 descriptor heaps, one for views, and one for samplers. Every time a view is created (image view, buffer view), a slot is allocated for it out of the device view heap for each usage type (sampled vs storage). Then, in a future change, descriptor sets will just contain view/ sampler indices instead of actual descriptors. Instead of copying these to a cmdbuf-owned descriptor heap, we can directly bind the descriptor set as a buffer. We'll also modify shaders to perform an indirection and index into the device heap. Buffers also get views set up on creation. In a perfect world, we could just put addresses/sizes in the descriptor set, but DXIL doesn't support loading from addresses, we need descriptors. When robust buffer access is disabled *or* descriptor set buffer views reference the remainder of the buffer, we can just re-use a view from the buffer and use an offset. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21913>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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