Alyssa Rosenzweig 4c03f9b055 panfrost/ci: Skip Piglit tests known to crash
A bunch of Piglits cause crashes, at least when run with PAN_MESA_DEBUG=sync.
For many, the crashes are due to faults. Although Piglits are nominally
process-isolated, faults can leak across processes to subpar recovery, meaning
these crashes are liable to cause robust passing tests to flakes.  So, skip any
tests known to crash to make sure the coverage is solid.

Given that we run piglit on panfrost in pre-merge CI, but there's nobody
actively working on fixing piglits for panfrost, I think this is the best
compromise. It means we get to keep the coverage (and ensure we don't regress
piglits that are currently passing) but we don't risk flaking CI. Currently
deqp-runner is eating massive numbers of piglit flakes. While it's really great
that the infrastructure is robust in that way, it'd be better to not have those
flakes in CI in the first place (for run time, if not robustness).

If someone starts hacking on Bifrost + desktop OpenGL again for some reason and
fixes these tests locally, they can reenable them then.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23235>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Remember that not everyone is in the same timezone as you, so it might
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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