Files
mesa/src
Eric Anholt 4b2ba18ff3 nir: Apply fragment color clamping to gl_FragData[] as well.
From the ARB_color_buffer_float spec:

   35. Should the clamping of fragment shader output gl_FragData[n]
       be controlled by the fragment color clamp.

       RESOLVED: Since the destination of the FragData is a color
       buffer, the fragment color clamp control should apply.

Fixes arb_color_buffer_float-mrt mixed on v3d.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-07-05 12:39:36 -07:00
..
2018-06-29 12:49:51 +01:00
2018-07-05 12:52:38 +01:00