nir: Apply fragment color clamping to gl_FragData[] as well.
From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -47,13 +47,8 @@ is_color_output(lower_state *state, nir_variable *out)
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}
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break;
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case MESA_SHADER_FRAGMENT:
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switch (out->data.location) {
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case FRAG_RESULT_COLOR:
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return true;
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default:
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return false;
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}
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break;
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return (out->data.location == FRAG_RESULT_COLOR ||
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out->data.location >= FRAG_RESULT_DATA0);
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default:
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return false;
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}
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