4a10d6154e1a6086e1eecf0e17ab63cc41862ea6
Shader key size: 107 -> 47
Divisors of 0 and 1 are encoded in the shader key. Greater instance divisors
are loaded from a constant buffer.
The shader code doing the division is huge. Is it something we need to
worry about? Does any app use instance divisors >= 2?
VS prolog disassembly:
s_load_dwordx4 s[12:15], s[0:1], 0x80 ; C00A0300 00000080
s_nop 0 ; BF800000
s_waitcnt lgkmcnt(0) ; BF8C007F
s_buffer_load_dword s14, s[12:15], 0x4 ; C0220386 00000004
s_waitcnt lgkmcnt(0) ; BF8C007F
v_cvt_f32_u32_e32 v4, s14 ; 7E080C0E
v_rcp_iflag_f32_e32 v4, v4 ; 7E084704
v_mul_f32_e32 v4, 0x4f800000, v4 ; 0A0808FF 4F800000
v_cvt_u32_f32_e32 v4, v4 ; 7E080F04
v_mul_hi_u32 v5, v4, s14 ; D2860005 00001D04
v_mul_lo_i32 v6, v4, s14 ; D2850006 00001D04
v_cmp_eq_u32_e64 s[12:13], 0, v5 ; D0CA000C 00020A80
v_sub_i32_e32 v5, vcc, 0, v6 ; 340A0C80
v_cndmask_b32_e64 v5, v6, v5, s[12:13] ; D1000005 00320B06
v_mul_hi_u32 v5, v5, v4 ; D2860005 00020905
v_add_i32_e32 v6, vcc, v5, v4 ; 320C0905
v_subrev_i32_e32 v4, vcc, v5, v4 ; 36080905
v_cndmask_b32_e64 v4, v4, v6, s[12:13] ; D1000004 00320D04
v_mul_hi_u32 v5, v4, v1 ; D2860005 00020304
v_add_i32_e32 v4, vcc, s8, v0 ; 32080008
v_mul_lo_i32 v6, v5, s14 ; D2850006 00001D05
v_add_i32_e32 v7, vcc, 1, v5 ; 320E0A81
v_cmp_ge_u32_e64 s[12:13], v1, v6 ; D0CE000C 00020D01
v_sub_i32_e32 v6, vcc, v1, v6 ; 340C0D01
v_cmp_le_u32_e32 vcc, s14, v6 ; 7D960C0E
v_cndmask_b32_e64 v8, 0, -1, s[12:13] ; D1000008 00318280
v_cndmask_b32_e64 v6, 0, -1, vcc ; D1000006 01A98280
v_and_b32_e32 v6, v8, v6 ; 260C0D08
v_cmp_eq_u32_e32 vcc, 0, v6 ; 7D940C80
v_cndmask_b32_e32 v6, v7, v5, vcc ; 000C0B07
v_add_i32_e32 v5, vcc, -1, v5 ; 320A0AC1
v_cmp_eq_u32_e32 vcc, 0, v8 ; 7D941080
v_cndmask_b32_e32 v5, v6, v5, vcc ; 000A0B06
v_add_i32_e32 v5, vcc, s9, v5 ; 320A0A09
v2: set prefer_mono for fetched instance divisors
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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