Georg Lehmann 4a080a8904 radv: allow application required fragment shader subgroup size
If the application really thinks it needs pswave32, let it use it.
Fragment shaders also have no concept of full subgroups, so the existing
code that chooses the subgroup size will work already.

For pre raster stages, we cannot allow this because of potential mismatches
in merged stages.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37360>
2025-09-19 11:06:06 +00:00
2025-02-23 00:31:59 +01:00
2025-09-19 10:05:43 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
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2025-08-31 15:38:27 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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