Karmjit Mahil 48bf9c736f pvr: Use original binding numbers instead of reassigning
Previously, in the descriptor set layout, if there were gaps
within the binding numbers, the code would remove the gap and
assign a sequential binding number to each.

This is causes problems when looking up the binding on a
vkUpdateDescriptorSets() as the user would still be providing the
original binding numbers. If gaps were removed and binding
number re-assigned, the binding could either not be found, or a
different binding was found instead of the desired one.

Let's not re-assign binding numbers and just use the original
ones.

This fixes the following assert being hit:
  `pvr_descriptor_set.c:1890: pvr_write_descriptor_set:
   Assertion `binding' failed.`
on dEQP tests such as:
  dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_vertex
  dEQP-VK.glsl.opaque_type_indexing.ubo.uniform_fragment
  ...

Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22918>
2023-05-16 18:09:03 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-04-10 21:54:05 +00:00
2023-03-26 00:16:26 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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