Erik Faye-Lund 47d7d73eb3 panfrost: implement line-smoothing
We can combine the previously introduced mechanisms to implement
line-smoothing, combined with some bespoke late RSD-patching to force
the correct multisampling and rasterization states.

The reason we need to do this patching late, is that we need to know the
primitive-type before we can determine this state, and we don't know
this until draw-time. Luckily, we have a convenient spot to do this.

This bespoke patching only happens for gen7 and earlier. Luckily, the
bits here remain the same for all of these gens. On later gens, we can
just emit this normally, without any bespoke patching.

We also need to use a fresh batch when changing the effective smoothing
state, because that's framebuffer-state. This applies to all gens.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10281
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26904>
2024-01-19 13:55:06 +00:00
2024-01-17 06:21:10 +00:00
2022-11-22 19:04:13 +00:00
2024-01-18 14:39:03 +00:00
2024-01-19 13:55:06 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2024-01-18 14:39:03 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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