Roland Scheidegger 47c9c1869c llvmpipe: Fix attribute interpolation setup when rendering lines with msaa
If multisampling is enabled, we effectively always use pixel offset 0 for the
purposes of setup, overriding half pixel center.
However, line setup (and by the looks of it rectangle as well), while honoring
this for the purposes of setting up the rasterization planes, it forgot to
do this adjustment when setting up attribute interpolation, hence attribute
interpolation for lines ended up wrong.
Rather than fixing this up in line setup, just override pixel_offset in setup
context when using msaa, since this is what we actually do, which simplifies
the logic (do the same for the key for the setup jit function as well).

Reviewed-by: Brian Paul <brian.paul@broadcom.com>
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36435>
2025-07-29 21:52:01 +00:00
2025-02-23 00:31:59 +01:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
2025-07-26 00:33:59 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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