Ian Romanick 46a9df6aac glsl: Don't try to emit the "linear sequence" in lower_variable_index_to_cond_assign
When there are four or fewer elements left in the array partition, the
strategy changes from a binary search of nested flow control to sequence
of conditional assignments like

    (assign, dest, src[constant_i+0], index == constant_i+0)
    (assign, dest, src[constant_i+1], index == constant_i+1)
    (assign, dest, src[constant_i+2], index == constant_i+2)
    (assign, dest, src[constant_i+3], index == constant_i+3)

or

    (assign, dest[constant_i+0], src, index == constant_i+0)
    (assign, dest[constant_i+1], src, index == constant_i+1)
    (assign, dest[constant_i+2], src, index == constant_i+2)
    (assign, dest[constant_i+3], src, index == constant_i+3)

Realistically, the first case should use ir_triop_csel instead.

The second case will either get turned back into flow control like

    if (index == constant_i+0)
        (assign, dest[constant_i+0], src)

    if (index == constant_i+1)
        (assign, dest[constant_i+1], src)

    if (index == constant_i+2)
        (assign, dest[constant_i+2], src)

    if (index == constant_i+3)
        (assign, dest[constant_i+3], src)

or a sequence of conditional selects like

    (assign, dest[constant_i+0], (csel, index == constant_i+0, src, dest[constant_i+0]))
    (assign, dest[constant_i+1], (csel, index == constant_i+1, src, dest[constant_i+1]))
    (assign, dest[constant_i+2], (csel, index == constant_i+2, src, dest[constant_i+2]))
    (assign, dest[constant_i+3], (csel, index == constant_i+3, src, dest[constant_i+3]))

The former case should continue to use the binary search.  The later
case could be generated from the binary search by other lowering passes.

At the end of the day, conditional assignments don't really help
anything here, so stop using them.

Radeon R430
total instructions in shared programs: 2398683 -> 2398419 (-0.01%)
instructions in affected programs: 5143 -> 4879 (-5.13%)
helped: 9
HURT: 8

total vinst in shared programs: 616292 -> 616010 (-0.05%)
vinst in affected programs: 4467 -> 4185 (-6.31%)
helped: 9
HURT: 8

total sinst in shared programs: 315417 -> 315667 (0.08%)
sinst in affected programs: 2568 -> 2818 (9.74%)
helped: 2
HURT: 15

total flowcontrol in shared programs: 1049 -> 1048 (-0.10%)
flowcontrol in affected programs: 7 -> 6 (-14.29%)
helped: 1
HURT: 0

total presub in shared programs: 47027 -> 47027 (0.00%)
presub in affected programs: 127 -> 127 (0.00%)
helped: 1
HURT: 1

total omod in shared programs: 3618 -> 3615 (-0.08%)
omod in affected programs: 8 -> 5 (-37.50%)
helped: 3
HURT: 0

total temps in shared programs: 450757 -> 451312 (0.12%)
temps in affected programs: 837 -> 1392 (66.31%)
helped: 8
HURT: 6

total consts in shared programs: 1031928 -> 1031920 (<.01%)
consts in affected programs: 1211 -> 1203 (-0.66%)
helped: 6
HURT: 7

The shaders that were hurt for temps... are all lies.  None of those
shaders should have compiled as all 6 had more than 32 temps to begin
with.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14573>
2022-02-11 17:25:33 +00:00
2022-01-19 15:17:17 +00:00
2022-02-02 22:49:09 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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