464f59f7239bff85df41504c6cce8fa1373225c3
Move tiling.c into ail, using ail data structures and helpers to manage the tiling. This fixes a staggering number of issues with the tiling routines: * NPOT block sizes defeatured. The hardware only supports POT block sizes. There's no need to handle anything else. * Use ail to determine tile sizes, instead of the broken agx_select_tile_shift routine that didn't work for non-square tile sizes (for instance). * Handle up to 128x128 tiles, as required by 8bpp textures. * Handle non-square tiles. If the block size is not a multiple of 4, the tile size will be of the form 2n x n. This is easy with the ail_tile data structure, but not possible architecturally with agx_select_tile_shift. This is required for 16bpp and 64bpp textures. * Express in terms of elements instead of pixels, using unit suffixes to make the dimensional analysis obvious. In particular this handles tiling of block-compressed textures by tiling the blocks themselves. This is required for block-compressed textures (internally handled like smaller 64bpp textures). Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18167>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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