Files
mesa/src/compiler
Timothy Arceri 2ea021a1eb glsl: use linked_shaders bitmask to iterate stages for subroutine fields
This should be faster than looping over every stage and null checking, but
will also make the code a bit cleaner when we switch to getting more fields
from gl_program rather than from gl_linked_shader as we can just copy the
pointer and not need to worry about null checking then copying.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-11-30 14:13:52 +11:00
..
2016-11-29 22:07:13 +00:00
2016-09-12 10:48:35 +10:00