Benjamin Lee 448b5e0225 panvk: implement multiview support
In Valhall multiview, position/varying shaders are invoked once per
draw. Each invocation write separate outputs for all views. Fragment
processing is handled by the existing multilayer support. Note that
because the hardware only supports up to 8 views, we don't have to care
about the case where there are too many layers to fit in one tiler when
multiview is enabled.

Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31704>
2024-12-09 20:31:49 +00:00
2024-12-06 16:38:43 +00:00
2022-11-22 19:04:13 +00:00
2024-12-09 20:31:49 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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