Emma Anholt 43579901be ir3: Fix the no-emitted-vertex condition emission in geom lowering.
The if statement we insert would insert a new block before the end block
(and remove the old pre-end-block).  If the new block ended up later in
the HT due to its pointer's hash value, you'd emit another copy of the if
statement after the last one.  I saw this happen up to 4 times in testing.
The worst case would be if all those additions and removals ended up
reallocating the HT, at which point we might use-after-free.

Fixes inconsistent shader-db results with geometry shaders.

Cc: mesa-stable.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17501>
2022-07-13 18:16:45 +00:00
2022-01-19 15:17:17 +00:00
2022-07-11 15:03:53 +01:00
2022-06-28 14:02:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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