418aecea7d626d57da8987c062aeb3d046c6dd9a
This patch implements the "render target resolve" blorp operation. This will be needed when a buffer that has experienced a fast color clear is later used for a purpose other than as a render target (texturing, glReadPixels, or swapped to the screen). It resolves any remaining deferred clear operation that was not taken care of during normal rendering. Fortunately not much work is necessary; all we need to do is scale down the size of the rectangle primitive being emitted, run the fragment shader with the "Render Target Resolve Enable" bit set, and ensure that the fragment shader writes to the render target using the "replicated color" message. We already have a fragment shader that does that (the shader that we use for fast color clears), so for simplicity we re-use it. Reviewed-by: Eric Anholt <eric@anholt.net>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%