Connor Abbott 416dc87be9 tu: Initialize registers for BV
Start introducing commands to setup BV. We need to run the initial
register setup with both BR and BV enabled, and similarly we need to
setup a bin preamble for BV. A few magic registers are BR-only and
should be skipped when initializing BV. The VPC attribute carveout
registers are a bit special because they must be initialized in BR and
BV bin preambles, so they are pulled into a separate function.

This commit also switches the "default" thread control from BR with
concurrent binning disabled to BR with concurrent binning enabled. GMEM
renderpasses now explicitly disable concurrent binning. This is
necessary because switching from CB enabled to disabled and vice versa
imposes a synchronization, and we want BV to be able to skip over
compute dispatches, sysmem renderpasses, etc. to find the next binning
pass. GMEM renderpasses re-enable concurrent binning at the end to keep
the "default" thread control and avoid having to sprinkle
THREAD_CONTROL(BR) around all the other Vulkan commands that can run
outside of a renderpass (compute dispatch, blits, query pool operations,
etc.).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36590>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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