David Rosca 40487b8e14 gallium/auxiliary/vl: Fix YUV to RGB bob compute shader deinterlacing
This reverts commit ef0d92459c and instead removes the y coordinate
divide by two in weave shaders. The scale ratio now works correctly
with interlaced input.

Also remove the YUV to YUV bob shader and reuse the progressive shader
for bob deinterlacing, same as in YUV to RGB case (video_buffer shader).

Acked-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Thong Thai <thong.thai@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
2023-09-26 13:03:46 +00:00
2022-11-22 19:04:13 +00:00
2023-09-25 22:51:20 +00:00
2023-09-25 11:49:10 +00:00
2023-09-13 16:38:15 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-09-26 05:05:26 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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