401b400de3f2d84bfb3436b7fed0fa90cf70b8e4
In the current API, precomp implicitly assumes full barriers both before & after every dispatch. That's not good for performance. However, dropping the barriers and requiring user to explicitly call barrier functions before/after would have bad ergonomics. So, we add a new parameter to the standard MESA_DISPATCH_PRECOMP signature representing the barriers required around the dispatch. As usual, the actual type & semantic is left to drivers to define what makes sense for their hardware. We just reserve the place for it. (I think most drivers will want bitflags here, but I don't think the actual flags are worth. If a driver wanted to use a struct here, that would work too.) Since the asahi stack doesn't do anything clever with barriers yet, we mechnically add an AGX_BARRIER_ALL barrier to all precomp users in-tree. We can optimize that later, this just gets the flag-day change in with no functional change. For JM panfrost, this will provide a convenient place to stash both their "job barrier" bit and their "suppress prefetch" bit (which is really a sort of barrier / cache flush, if you think about it). Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32980>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%