Iago Toral Quiroga 3fb9e27a3d v3d: fix RAM shader cache
The RAM shader cache was using the v3d_key for hashes and
comparisons which is not correct. Particularly, this struct
has a void pointer where we store a reference to an uncompiled
shader with the NIR code, and that is of course not accounted
for when hashing and comparing keys, which can lead to bogus
cache hits.

This patch introduces a v3d_cache_key that has both the v3d key
and a sha1 of the uncompiled NIR. Now key hashing and comparison
is done on the static part of the v3d key (that is, excluding the
uncompiled shader pointer, which may be invalid in the cache if
the original shader was deleted) and taking the sha1 from the
uncompiled shader. This also makes sure the shader key we store
in the cache has a NULL shader_state pointer to make it more
clear that this field may not be used at all for caching purposes.

This fixes GPU hangs with some OpenCL tests (through Rusticl)
caused by incorrect RAM cache hits.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>
2023-10-02 06:35:07 +00:00
2022-11-22 19:04:13 +00:00
2023-09-30 23:08:47 +00:00
2023-10-02 06:35:07 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-09-26 05:05:26 +00:00
2023-07-12 11:13:17 -07:00

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