Maaz Mombasawala 3da0774be1 nir: Add option to preserve double immediates in tgsi shader.
The nir to tgsi translator flattens all constants in the nir shader into uint32
immediates. In the svga driver, the vgpu10 shader translator then packs all
these immediates into a constant buffer, and also optimizes it to prevent
repetitions by only emitting a 32-bit constant once.
This can cause problems with double sized constants, since either the lower or
higher 32-bits of different 64-bit constant can be identical, and in the constant
buffer that repeating 32-bit value will be emitted only once, so a 64-bit
constant gets split into two non-contiguous 32-bit values.
When this 64-bit constant is then invoked by a double instruction live ddiv or
dmul, the source register can now have invalid swizzles like .xz or .xw since
its 32-bit components are not contiguous.
We have seen this happen in the piglit test -
spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
which emits invalid swizzle values for double instructions.

To fix this, introduce a new option in nir to tgsi shader translator that
preserves uint64 constants. When a 64-bit immediate is translated into svga
shader code, its 32-bit components are contiguous and aligned in the constant
buffer, so accessing them only emits valid swizzles .xy and .zw.

Other drivers using the nir to tgsi shader translater should not see any change
in the tgsi shader emitted unless they too explicitly invoke the
keep_double_immediates option like svga.

Signed-off-by: Maaz Mombasawala <maaz.mombasawala@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33749>
2025-03-11 23:28:33 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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