Jason Ekstrand 3cf5fced4c vulkan: Add a vk_sync base class
This doesn't map directly to any particular Vulkan object but is,
instead, a base class for the internal implementations of both VkFence
and VkSemaphore.  Its utility will become evident in later patches.

The design of vk_sync will look familiar to anyone with significant
experience in DRM.  The base object itself is just a pointer to a vfunc
table with function pointers providing the implementation of the various
operations.  Depending on how the vk_sync will be used some of of those
vfuncs are optional.  If it's only going to be used for VkSemaphore, for
instance, there's no need for reset().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:02:08 -06:00
2021-11-16 10:02:08 -06:00
2021-11-03 20:48:43 +00:00
2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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