Lionel Landwerlin 3c242e551d nir/lower_shader_calls: move scratch loads closer to where they're needed
The intel backend compiler is not dealing with the scratch loads
emitted by this pass very well. There are 2 reasons for this :

  - all loads are at the top of the shader

  - the loads are global load intrinsics (cannot be differentiated
    from ssbo loads for example)

This leads the backend to generate ridiculous amount of spills.

To help a bit (actually quite a lot), we can move the scratch loads in
the blocks where they're needed, using the dominance information.
Quite often that also ends up moving loads in a block that might not
be reached by all the lanes, so we're potentially avoiding some loads.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
2022-10-26 12:53:25 +00:00
2022-10-25 10:06:45 +00:00
2022-10-12 19:26:01 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

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