Alyssa Rosenzweig 3bd400a2b4 asahi: collapse indirection with GS
1. compile the gs rast program with the rest of the GS. this requires
   duplicating some shader key stuff but this will be improved soon, and
   actually this makes it easier to reason about caching imo.

2. don't recurse into draw_vbo, collapse the GS launches into the draw. again
   this duplicates some code but makes it easier to reason about things and is
   probably faster. and makes part #1 feasible without piling on hacks (my
   original goal)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
2024-02-14 21:02:31 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

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  $ cd build
  $ meson ..
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