Vasily Khoruzhick 3b15fb3575 lima/ppir: implement gl_FragDepth support
Mali4x0 supports writing depth and stencil from fragment shader
and we've been using it quite a while for depth/stencil buffer reload.

The missing part was specifying output register for depth/stencil.
To figure it out, I changed reload shader to use register $4 as output
and poked RSW bits (or rather consecutive 4 bit groups) until tests
that rely on reload started to pass again.

It turns out that register number for gl_FragDepth/gl_FragStencil is in
rsw->depth_test and register number for gl_FragColor is in
rsw->multi_sample and it's repeated 4 times for some reason (likely for
MSAA?)

With this knowledge we now can modify ppir compiler to support multiple
store_output intrinsics.

To do that just add destination SSA for store_output to the registers
list for regalloc and mark them explicitly as output. Since it's never
read in shader we have to take care about it in liveness analysis -
basically just mark it alive from the time when it's written to the end
of the block. If it's live only in the last instruction, mark it as
live_internal, so regalloc doesn't clobber it.

Then just let regalloc do its job, and then copy register number to the
shader state and program it in RSW.

The tricky part is gl_FragStencil, since it resides in the same register
as gl_FragDepth and with the current design of the compiler it's hard to
merge them. However gl_FragStencil doesn't seem to be part of GL2
or GLES2, so we can just leave it not implemented.

Also we need to take care of stop bit for instructions - now we can't
just set it in every instruction that stores output, since there may be
several outputs. So if there's any store_output instructions in the
block just mark that block has a stop, and set stop bit in the last
instruction in the block. The only exception is discard - we always need
to set stop bit in discard instruction.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13830>
2021-11-24 02:26:08 +00:00
2021-11-03 20:48:43 +00:00
2021-11-20 11:57:40 -05:00
2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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