Files
mesa/src/compiler
Marek Olšák 3aa72a394a nir/serialize: store 32-bit object IDs instead of 64-bit
That means we have only 30 bits for object IDs, because 2 bits are
sometimes used for something else.

This decrease the uncompressed shader size for the biggest Borderlands 2
shader from 33.6 KB to 23.2 KB. (31% decrease)

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-05 23:35:31 -05:00
..
2019-11-04 18:17:34 -05:00
2017-07-21 08:47:56 +03:00
2019-09-19 19:56:22 +00:00
2019-10-07 21:49:40 +01:00
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