3a0d1f83d57db303b85ab281b161a34229484d5a
Despite being mathematically equivalent, the following code sequences are not bit-identical under IEEE 754 rules due to differing internal precision: fadd16 r0l, r2, 0.0 z = f2f16 x fadd16 r1h, r0l, r0h w = fadd z, y versus fadd32 r1h, r2, r0h f2f16(w) = fadd x, f2f32(y) This is probably fine under GL's relaxed floating point precision rules, but it's definitely not ok with the more strict OpenCL or Vulkan. It also is a potential problem with GL invariance rules, if we get different results for the same shader depending whether we did a monolithic compile or a fast link. The place for doing inexact transformations is NIR, when we have the information available to do so correctly. By the time we get to the backend, everything we do needs to be bit-exact to preserve sanity. Fixes dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex. We believe that this is a CTS bug, but it's a useful one since it uncovered a serious driver bug that would bite us in the much less friendly Vulkan (or god forbid OpenCL) CTS later. It also seems like a magnet for GL app bugs, the fp16 support we do now is uncovering bad enough bugs as it is. shader-db results are pretty abysmal, though :| total instructions in shared programs: 1537964 -> 1571328 (2.17%) instructions in affected programs: 670231 -> 703595 (4.98%) total bytes in shared programs: 10533984 -> 10732316 (1.88%) bytes in affected programs: 4662414 -> 4860746 (4.25%) total halfregs in shared programs: 483448 -> 474541 (-1.84%) halfregs in affected programs: 58867 -> 49960 (-15.13%) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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