Alyssa Rosenzweig 398851ca53 agx: Lower discard in NIR
We already lower discard in NIR when depth/stencil writes are used in the
shader. In this patch, we extend that lowering for when depth/stencil writes are
not used, in which case the discard is lowered to a sample_mask instruction.
This is a step towards multisampling, since the old lowering assumed
single-sample and there's no way to express a sample mask with a standard NIR
discard instructions so we need to lower in NIR anyway for sample shading (i.e.
if a discard_if diverges between samples in a pixel).

This changes the lowering for discard_if to be free of control flow (instead
executing a sample mask instruction unconditionally). This seems to be slightly
faster in SuperTuxKart and slightly slower in Dolphin, but I'm not too worried
right now.

To make this work, we do need some extra lowering to ensure we always execute a
sample_mask instruction, in case a discard_if is buried in other control flow
(as occurs with Dolphin's ubershaders). So that's added too. We need that for
MSAA anyway, so pardon the line count.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
2022-11-22 19:04:13 +00:00
2023-06-07 03:21:49 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-05-25 09:07:59 +00:00
2023-05-19 17:31:31 +00:00
2023-04-13 08:45:17 +00:00

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