378d92c74e2b07a630919a2b178a471d4f7407ba
There are no uniforms in OpenGL ES 1.x, so we can't even get to this
code in that API.
Also, reorder the checks. First check that transpose is true, then
check whether or not that is legal in the current API. transpose should
never be true in an ES2 context, so this gets one check (the more
expensive one) out of the main path.
Valgrind callgrind results for a trace of Tesseract:
_mesa_UniformMatrix4fv _mesa_UniformMatrix3fv
Before (64-bit): 96,119,025 24,240,510
After (64-bit): 90,726,569 22,926,662
_mesa_UniformMatrix4fv _mesa_UniformMatrix3fv
Before (32-bit): 132,434,452 29,051,808
After (32-bit): 126,658,112 27,989,316
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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