Lionel Landwerlin 37789249a1 anv: fix internal representations of shaders
The shader assembly was only available when not hitting the cache.

Additionally the serialized shader code was also the relocated variant
which meant that it could differ from one run to the next. Instead
serialize the unrelocated code produced by the compiler.

With this change we now decode the copy of the ISA we have on the
host.

NIR dumps are only available for shaders not loaded from the cache
(much like the other drivers).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8f4c2bd566 ("anv: add runtime shader statistic support")
Acked-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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.. code-block:: sh

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